eCYBERMISSION, an Army Educational Outreach Program, is a free web-based STEM competition for students in grades 6-9.
This fall marks the first time that cohorts of afterschool leaders will learn how to coach their own staff in seeing, recording and practicing vital skills needed for effective STEM facilitation.
Everyone knows teachers and afterschool directors spend hours preparing valuable lessons to present to their students. They want the best for their students, but their time is often limited.
Kids love technology! Wouldn't it be great if they could learn to make their own animations, video games or phone apps? In this webinar, learn how to get your students started with coding during the Hour of Code, a one-hour introduction to computer science designed to demystify code and show kids of all ages that they can learn the basics. Host your Hour of Code event during Computer Science Education Week, December 7 – 13, 2015.
Gopher is a leading supplier of unique and high-quality products that encourage and facilitate physical activity. Support your nutrition curriculum, wellness initiatives, and physical activity goals with games, hands-on activities, and sports equipment.
A 2013 Maryland Youth Risk Behavior Survey found that those who are victims of bullying are at increased risk for depression, anxiety, and poor school adjustment, and those who bully others are at increased risk for substance abuse, academic problems, and violence later in life. Learn more about bullying and how to prevent it with materials from the Montgomery County Collaboration Council for Children and Families.
The Walking Classroom addresses students' need to move. Whether for the energy-filled student who can't sit still or the student who needs encouragement to get his recommended daily amount of activity, incorporating walking into the classroom benefits everyone.
As we welcome a new year, I want to take a moment to share ten trends I see on the horizon for the afterschool field: